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Rigs of Rods
Overview
Activity
Roadmap
Issues
Repository
0.39
Codename: Gothenburg
34%
50 closed
(22%)
174 open
(78%)
Time tracking
Estimated time
125
.20
hours
Issues by
Category
Tracker
Status
Priority
Author
Assignee
Build Tools
3/3
Configurator
4/6
Installer / Updater
2/3
RoR - Audio
0/9
RoR - Cache
0/2
RoR - GUI
2/9
RoR - Gameplay
10/46
RoR - General
9/33
RoR - Graphics
3/35
RoR - Input System
2/11
RoR - Multiplayer
4/20
RoR - Physics
3/26
RoR - Scripting (Angelscript)
1/5
RoR - Truck Loading
2/8
Related issues
Bug #56
: Sound still not working correct in B11
Bug #142
: Backspace doesn't reset truck correctly on mesh terrains.
Bug #168
: Ruddervator controls are reversed
Bug #219
: Map view is broken
Bug #236
: MIGUI search Edit box bugs
Bug #253
: Broken walking animation of the character
Bug #269
: Ingame Friction Editor Bugs and Suggestions.
Bug #272
: Particle Management need updating to use more affectors
Bug #293
: Black Meshes and Terrains
Bug #294
: Submeshes transparent under openGL
Bug #324
: Reflections in water
Bug #335
: Impostor files not going to cache directory
Bug #368
: 'Save and Play' Not Working
Bug #372
: Particles sometimes don't work if there's more than one person in a server
Bug #394
: Managedmaterials reflections on props (at least steering wheels) are flickery
Bug #402
: fix and improve ground and friction in 0.37-r1
Bug #418
: Sound remains when vehicles are removed
Bug #442
: Language File Missing
Bug #443
: Boats crash Ror
Bug #444
: Force feedback is way too weak for light vehicles
Bug #446
: Hydros can't deform
Bug #450
: Damage textures don't work for car-to-car collisions
Bug #455
: Baker Ranch nearly unplayable
Bug #461
: Z-offset bug on Flare2
Bug #490
: Caelum clouds / plants issue
Bug #569
: Constant freezes on Multiplayer
Bug #589
: boat load spawn crash
Bug #604
: multiplayer upload limit
Bug #606
: Rigidifiers don't work
Bug #610
: Ingame Menu not Appear after pressing shortcut key
Bug #612
: Soundsources
Bug #614
: User Path
Bug #615
: Game crashes randomly loading vehicles, happens more with some terrain/vehicle combos than others
Bug #616
: Extremely choppy framerate when multiple (2-3) vehicles are present
Bug #620
: Players are always visible.
Bug #631
: Split diffs give asymmetrical grip (open diffs possibly too)
Bug #632
: RoRBot driver visible in reflections
Bug #638
: soundsources2 sound buffer issue when change view
Bug #639
: Player model departs from the truck when they switch to free cam mode
Bug #651
: Ingame truck reloading crashes
Bug #653
: Can not spawn 2 instances of vehicle with new camera mirror
Bug #654
: cars become unuseable after crashing
Bug #655
: Cars underpowered by factor of 10
Bug #673
: fix config startup problem
Bug #674
: Duplicate videocamera material = incorrect image
Bug #680
: ctrl+shift+delete crashes game in MP
Bug #681
: Diffs with 2WD vehicles behave very strangely
Bug #684
: MP Vehicle Damage
Bug #688
: Severe lag/framerate stutter when 3 people all have vehicles in MP
Bug #693
: Contact Submesh is like ICE
Bug #695
: Stalling in the new beta?
Bug #696
: Flares show in Environment Mapping
Bug #706
: Load spawning is still not correct
Bug #709
: Game crashes when someone leaves the server
Bug #710
: RWD cars with meshwheels2 do not drive straight
Bug #712
: Multithreaded scriptengine implementation
Bug #714
: Terrain selection menu freezes often in MP
Bug #716
: Forced to choose a vehicle before entering game
Bug #721
: FOV when spawning from truckshop bug
Bug #722
: No Mp chat box
Bug #725
: Exhaust problem
Bug #727
: Game crashes deleting vehicle in MP
Bug #729
: Engine sound pitch is fluttery
Bug #730
: Holding mouse near toolbar at the top kills all input functionality
Bug #731
: Cars sometimes moves sideways when stop
Bug #733
: Load parsing is messed up + flexbody spawning problem
Bug #739
: Game crashes upon spawning some vehicles
Bug #740
: Game Locks and Crashes when entering MP
Bug #744
: Lower Panel in Front of Mouse
Bug #748
: Unconfirmed--- no particles on Alpha Splat terrains...
Bug #750
: Vehicle explodes when switching to rescue truck with R key
Bug #753
: Self-destructing trailers
Bug #756
: vehicle skins show as white in game
Bug #758
: Visual beam debug no longer works
Bug #761
: Setting no sound in config causes vehicles to crash upon entering
Bug #763
: Vehicle spawn height wrong when spawned from the menu
Bug #765
: Game crashes to desktop when in boat and leaving edge of map
Bug #767
: Terrain not rendering near vehicle
Bug #774
: Little graphical bug related to Antilockbrakes - Tractioncontrol
Bug #776
: 3 numray wheels bug
Bug #777
: ROR NO SOUND !!!
Bug #779
: Error 0.38.44 first run
Bug #790
: truck not connecting to trailer
Bug #792
: Configurator failing to read language settings from Operating system
Bug #793
: Videocamera not working
Bug #795
: Error upon loading RoR user directory
Bug #800
: Ropes lockable only once
Bug #802
: Some Maps Only Work With Single Core?
Bug #804
: Looks different when switching Windows
Bug #810
: Caelum Fog
Bug #811
: Configurator: setting language to english fails/switches back to OS language
RoR Multiplayer Server -
Bug #812
: When updating RoR, multiplayer server is gone.
Bug #814
: stencil shadows still not working.
Bug #819
: Skin file system not working
Bug #820
: Vehicles randomly respawn in garage
Bug #822
: Signal/Blinker Light Timing
Bug #825
: New save or load game bug
Bug #826
: When switching vehicles it is impossible to re enter the vehicle you switched from. Game will lock
Bug #828
: vehicles sit running at edge of map in multiplayer.
Bug #829
: Handbrake locks front wheels even when set in .truck file as 'no handbrake' (option 4 in wheels section)
Bug #831
: Linux InputEngine bug after revision 2175
Bug #837
: Mouse goes behind airplane HUD
Bug #838
: Remove Current Vehicle Crashes Game
Bug #859
: Missing semicolon
Bug #861
: Arch Linux, r2228: Console.cpp:942:59: error: cannot pass objects of non-trivially-copyable type ‘class Ogre::UTFString’ through ‘...’
Bug #863
: Error when exiting rigs of rods
Bug #864
: Cars on the edge of terrain in singleplayer
Bug #867
: Fixed compile error on linux
Bug #877
: integrate new angelscript race system into more terrains
Bug #878
: terrain hashes should also include files loaded during parsing
Bug #879
: Anglescript should be AngleScript
Bug #880
: Add_animation does not work for other people's vehicles in MP
Bug #882
: Flexbodywheels are distorted all over the map in MP
Bug #891
: Game must be run on Installee's account
Bug #892
: wallpaper txt codec fix
Bug #894
: debug from vc++ in windows 7
Bug #895
: Vehicle lurches forward manually shifting between 1, N, and R
Bug #896
: races in 0.39
Bug #897
: mud is not working
Bug #904
: very low force feedback when using a steering wheel
Bug #905
: When in Automatic, shifting down makes the vehicle violently bounce back and fourth
Bug #906
: Press and hold vehicle reset button.
Bug #907
: Resets itself to Automatic after resetting the vehicle or getting into another
Bug #910
: Force Feedback
Bug #912
: Collision Triangles
Bug #914
: [patch] fix for linux
Bug #915
: Free Camera Moves RoRbot
Bug #918
: no power!
Bug #919
: Starter is Jammed
Bug #920
: No pedals on the dashboard
Bug #921
: no texture in one of the circles
Bug #922
: No waves
Bug #923
: [patch] fix for linux (compiling and some warnings)
Bug #924
: Tied load not moving in Replay mode
Bug #927
: Replay mode during race
Bug #928
: Crash while generating cache
Bug #929
: Penguinville terrain map issue.
Feature #23
: Add ZeroedMemoryAllocator class to automatically initialize memory of objects
Feature #96
: Engine brake
Feature #197
: Directional Friction and fluiddrag
Feature #360
: Flexbody blendmap stored in replay mode
Feature #732
: Replay mode fixes/improvements
Feature #789
: Develop AI easter egg into usable feature
Feature #862
: movement of the sun
Feature #873
: ROR calculator
Feature Request #21
: Enable submesh to be contactable with wheels on the same vehicle
Feature Request #27
: "Friendly" multiplayer connection failure messages
Feature Request #28
: RoR Server reserved slots
Feature Request #33
: repository in game
Feature Request #36
: Wheels2 Tyre Physics For Meshwheels
Feature Request #45
: Help Sceen [ingame]
Feature Request #46
: Spawn anything
Feature Request #48
: Command groups button
Feature Request #51
: Multiple person spawn points on a map
Feature Request #58
: High GForce Blackout/Redout
Feature Request #61
: camera and mesh terrains
Feature Request #62
: renderdash
Feature Request #70
: Editor truck improvement
Feature Request #75
: Expanding angelscript
Feature Request #87
: terrain deformation
Feature Request #91
: Rope function
Feature Request #105
: Specular maps for damage textures for managed materials
Feature Request #119
: New vegetation options
Feature Request #121
: Custom textures for roads
Feature Request #139
: gearbox sound when driving back.
Feature Request #147
: Mirrors don't work at best. They are to be improved.
Feature Request #148
: Enable clutch button in "Manual gears - auto clutch"- mode
Feature Request #163
: Advanced commands
Feature Request #188
: Skeleton view only beams and nodes
Feature Request #191
: Ability to select new map without exiting the game.
Feature Request #204
: Adding the Mouse as a new first class input method in inputEngine
Feature Request #241
: RPM decrease faster
Feature Request #244
: Managedmaterials damage texture specular
Feature Request #245
: RoRbot with fordwardcommands
Feature Request #246
: Add ability to define FOV for cinecam (or lower its default value)
Feature Request #258
: Trees parsed with tree syntax should be based on same mesh than objects (same orientation)
Feature Request #264
: Increase/set speed for hydros
Feature Request #291
: New Gearbox modes: Stick shift + Stick shift with ranges - Auto clutch
Feature Request #299
: physical cars
Feature Request #329
: Building Nightlights
Feature Request #348
: Reinstating multiplayer collision
Feature Request #355
: Procedural Roads
Feature Request #376
: Commandlist
Feature Request #389
: Physics Timestep improvements
Feature Request #390
: add support tab to configurator
Feature Request #403
: Increase max truck limit in terrains
Feature Request #410
: Ignore feature
Feature Request #471
: License plate sytem
Feature Request #472
: Electric Actuators?
Feature Request #477
: Tie control needs to be linked so all tie/untie at the same time
Feature Request #526
: Airbags
Feature Request #527
: Start Engine using the Clutch, like in real life.
Feature Request #529
: New Automatic Transmission for Rigs of Rods (with KickDown)
Feature Request #532
: Fuel Consumption and Fuel Tank
Feature Request #570
: Tire model improvements
Feature Request #603
: rope and lock sections
Feature Request #611
: Joystick / mouse / configuration options
Feature Request #621
: FOV variable for cinecam
Feature Request #623
: Implement a retarder brake
Feature Request #641
: Mesh scaling via truck file
Feature Request #642
: Sound Volume
Feature Request #643
: Slidenode_defaults
Feature Request #645
: More Soundsources
Feature Request #660
: Ability to enter other vehicles as passengers.
Feature Request #677
: Paint color system
Feature Request #694
: Physics activation bounding box chain reaction fix/rewrite
Feature Request #704
: Default camera position respects dimensions of a truck.
Feature Request #720
: Soundscript changes
Feature Request #736
: Steering sensitivity options
Feature Request #755
: Ability to set external camera spawn distance
Feature Request #771
: Split-screen Multiplayer
Feature Request #781
: Save Game available
Feature Request #791
: Single Race feature
Feature Request #816
: in the future:
Feature Request #839
: Make a GUI for config key
Feature Request #840
: Commands not to effect RPM
Feature Request #845
: Attach Camera to Node
Feature Request #854
: New RoR bot movements.
Feature Request #857
: Rear velocity with key down when vehicle velocity is 0
Feature Request #874
: Engine backfiring / Engine blow-out
Feature Request #890
: Suspension stress soundsource
Feature Request #911
: Automatic Transmission
Feature Request #916
: Skidmarks
Feature Request #925
: Ties attach to Ropables on same vehicle
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