secondking
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- Registered on: 12/20/2009
- Last connection: 05/17/2012
Activity
Reported issues: 13
05/09/2012
- 02:45 am Rigs of Rods Bug #960 (New): rollon bug
- the rollon syntax has no stature in current build wheels contact regardless.
03/16/2012
- 03:30 am Rigs of Rods Bug #947 (Fixed): 39.7 error
- compiled error on start,
11:22:44 | Core | Error | Skin 'default' not found. Replaced with default skin. [] |...
02/16/2012
- 07:00 am Rigs of Rods Feature Request #934: Trigger-style throttle (mainly for trains)
- to further bump this, what i think your requesting is some new triggers for accelerator, brake, clutch and steering, ...
02/15/2012
- 10:32 pm Rigs of Rods Bug #756: vehicle skins show as white in game
- test post to make sure this is working.
test to make sure edit works, spell check works
01/21/2012
- 03:16 pm Rigs of Rods Bug #900 (Closed): svn build error 2327
- 1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
2>------ Build started: Project: ro...
01/17/2012
- 11:27 pm Rigs of Rods Bug #898 (Closed): cmake error rev 2312
- CMake Error at source/main/CMakeLists.txt:138 (add_executable):
Cannot find source file:
D:/ror dev/source/...
01/01/2012
- 08:13 pm Rigs of Rods Bug #894: debug from vc++ in windows 7
- 3:49:45 AM: reading from Config file: C:\Users\Admin\DOCUME~1\Rigs of Rods 0.39\\config\RoR.cfg
- 08:07 pm Rigs of Rods Bug #894 (Fixed): debug from vc++ in windows 7
- there is a problem trying to run ror.exe to debug. it is refusing to see the config files and render types.
09/25/2011
- 11:14 am Rigs of Rods Bug #855 (Researching): loads de-activating from the simulation while connected to the active veh...
- loads de-activating from the simulation while connected to the active vehicle.
http://www.youtube.com/watch?v=gF8juz...
09/03/2011
- 07:19 am Rigs of Rods Bug #819: Skin file system not working
- std::map<Ogre::String, Ogre::String> replaceTextures;
std::map<Ogre::String, Ogre::String> replaceMaterials;
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