secondking

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  • Registered on: 12/20/2009
  • Last connection: 05/17/2012

Activity

Reported issues: 13

05/09/2012

02:45 am Rigs of Rods Bug #960 (New): rollon bug
the rollon syntax has no stature in current build wheels contact regardless.

03/16/2012

03:30 am Rigs of Rods Bug #947 (Fixed): 39.7 error
compiled error on start,
11:22:44 | Core | Error | Skin 'default' not found. Replaced with default skin. [] |...

02/16/2012

07:00 am Rigs of Rods Feature Request #934: Trigger-style throttle (mainly for trains)
to further bump this, what i think your requesting is some new triggers for accelerator, brake, clutch and steering, ...

02/15/2012

10:32 pm Rigs of Rods Bug #756: vehicle skins show as white in game
test post to make sure this is working.
test to make sure edit works, spell check works

01/21/2012

03:16 pm Rigs of Rods Bug #900 (Closed): svn build error 2327
1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
2>------ Build started: Project: ro...

01/17/2012

11:27 pm Rigs of Rods Bug #898 (Closed): cmake error rev 2312
CMake Error at source/main/CMakeLists.txt:138 (add_executable):
Cannot find source file:
D:/ror dev/source/...

01/01/2012

08:13 pm Rigs of Rods Bug #894: debug from vc++ in windows 7
3:49:45 AM: reading from Config file: C:\Users\Admin\DOCUME~1\Rigs of Rods 0.39\\config\RoR.cfg
08:07 pm Rigs of Rods Bug #894 (Fixed): debug from vc++ in windows 7
there is a problem trying to run ror.exe to debug. it is refusing to see the config files and render types.

09/25/2011

11:14 am Rigs of Rods Bug #855 (Researching): loads de-activating from the simulation while connected to the active veh...
loads de-activating from the simulation while connected to the active vehicle.
http://www.youtube.com/watch?v=gF8juz...

09/03/2011

07:19 am Rigs of Rods Bug #819: Skin file system not working
std::map<Ogre::String, Ogre::String> replaceTextures;
std::map<Ogre::String, Ogre::String> replaceMaterials;

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