estama

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  • Registered on: 01/04/2010
  • Last connection: 07/23/2010

Activity

Reported issues: 1

07/23/2010

03:35 pm Rigs of Rods Bug #328: High-weight nodes slide right through collision mesh.
The collision code is made in such a way so as to moderate the produced collision forces. This is done to avoid creat...

05/25/2010

10:37 am Rigs of Rods Bug #269: Ingame Friction Editor Bugs and Suggestions.
I think that 1crash is right (and the wiki needs changing to conform to to the new GUI limits he is taking about). Th...

05/21/2010

11:10 pm Rigs of Rods Revision 1394: Changed support beams to break when extended at 4 times their length.
12:58 am Rigs of Rods Bug #103: crash on truck removal
The quickest (and safe) way to fix this is:
- Add a new attribute "todelete" to truck's class.
- Instead of delet...

05/05/2010

09:14 pm Rigs of Rods Bug #235: various vehicles keep resetting themselfes
New patch has been commited, so as to have more widespread testing. For more:
http://forum.rigsofrods.com/index.ph...
09:04 pm Rigs of Rods Revision 1373: Improved static friction patch + bug fix for a case where transition from static t...

04/19/2010

11:35 pm Rigs of Rods Bug #235: various vehicles keep resetting themselfes
The "improved static friction" patch was very simple. No major changes and it looked very safe. The instability that ...
11:30 pm Rigs of Rods Revision 1336: Reverted previous "improved static friction patch" until bugs are resolved

04/17/2010

12:43 am Rigs of Rods Revision 1321: Improve static friction to dynamic friction traversal conditions

03/20/2010

10:02 pm Rigs of Rods Feature #197: Directional Friction and fluiddrag
Lifter wrote:
> @estama: i think i have found a bug in firction: Spawning trucks locks even zero friction & zero sur...

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