estama
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- Registered on: 01/04/2010
- Last connection: 07/23/2010
Activity
Reported issues: 1
07/23/2010
- 03:35 pm Rigs of Rods Bug #328: High-weight nodes slide right through collision mesh.
- The collision code is made in such a way so as to moderate the produced collision forces. This is done to avoid creat...
05/25/2010
- 10:37 am Rigs of Rods Bug #269: Ingame Friction Editor Bugs and Suggestions.
- I think that 1crash is right (and the wiki needs changing to conform to to the new GUI limits he is taking about). Th...
05/21/2010
- 11:10 pm Rigs of Rods Revision 1394: Changed support beams to break when extended at 4 times their length.
- 12:58 am Rigs of Rods Bug #103: crash on truck removal
- The quickest (and safe) way to fix this is:
- Add a new attribute "todelete" to truck's class.
- Instead of delet...
05/05/2010
- 09:14 pm Rigs of Rods Bug #235: various vehicles keep resetting themselfes
- New patch has been commited, so as to have more widespread testing. For more:
http://forum.rigsofrods.com/index.ph... - 09:04 pm Rigs of Rods Revision 1373: Improved static friction patch + bug fix for a case where transition from static t...
04/19/2010
- 11:35 pm Rigs of Rods Bug #235: various vehicles keep resetting themselfes
- The "improved static friction" patch was very simple. No major changes and it looked very safe. The instability that ...
- 11:30 pm Rigs of Rods Revision 1336: Reverted previous "improved static friction patch" until bugs are resolved
04/17/2010
- 12:43 am Rigs of Rods Revision 1321: Improve static friction to dynamic friction traversal conditions
03/20/2010
- 10:02 pm Rigs of Rods Feature #197: Directional Friction and fluiddrag
- Lifter wrote:
> @estama: i think i have found a bug in firction: Spawning trucks locks even zero friction & zero sur...
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