Feature Request #75
Expanding angelscript
| Status: | New | Start date: | 12/29/2009 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | 12/31/2009 | |
| Assignee: | % Done: | 0% |
||
| Category: | RoR - Scripting (Angelscript) | |||
| Target version: | 0.39 | Estimated time: | 15.00 hours |
Description
I know that it has been planned but I couldn't find a ticket for it.
What I think should be done:- A compiler or other testing method so that you don't have to go in-game to test the code and find out it didn't load.
- More functionality for exapmle: Getting the length of beams/commands, spawning/removing objects, in- or decreasing the mass and triggering events that kill the engine or activates commands
- Improved documentation, once the above steps have been done I could help writing this.
History
#1
Updated by tdev over 2 years ago
- Target version changed from 0.36.3 to 0.37
#2
Updated by Lepes over 2 years ago
Here is a tool for compiling and retrieving compiler errors. If you configure, you can launch RoR with a map preselected.
#3
Updated by tdev almost 2 years ago
- Target version deleted (
0.37)