Bug #432

improve loading time for traction image

Added by Anonymous over 1 year ago. Updated 12 months ago.

Status:Fixed Start date:08/24/2010
Priority:Normal Due date:
Assignee:tdev % Done:

100%

Category:RoR - General
Target version:0.38 Estimated time:1.00 hour
Operating System:All Operating System Bits:
Votes: 0

Description

it takes so long as it generates the mipmaps first, need to fix:

in PropertyMaps.cpp in pagedgeometry:

    //Load image
    TexturePtr map = TextureManager::getSingleton().load(fileName, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);

to:

    //Load image
    TexturePtr map = TextureManager::getSingleton().load(fileName, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, 0);

History

Updated by tdev 12 months ago

  • Status changed from New to Fixed
  • Target version set to 0.38
  • % Done changed from 70 to 100

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