Bug #394
Managedmaterials reflections on props (at least steering wheels) are flickery
| Status: | Researching | Start date: | 08/10/2010 | ||
|---|---|---|---|---|---|
| Priority: | Low | Due date: | |||
| Assignee: | % Done: | 20% |
|||
| Category: | RoR - Graphics | ||||
| Target version: | 0.39 | ||||
| Operating System: | All | Operating System Bits: |
Description
On props, or at least steering wheel meshes, managedmaterial reflections (using mesh_standard) are flickery and weird, constantly changing shade and whatnot on random polygons. You can see this in effect with the Burnside steering wheel.
History
#1
Updated by tdev almost 2 years ago
- Target version deleted (
0.37-r1)
#2
Updated by Mr.Plankton almost 2 years ago
I'm unable to reproduce this. It is a little bit shiny, but it looks good. It doesn't flicker to much and I think OGRE is to blame. Perhaps strolling around on their forum gets you on the right track.
Not closing this ticket since others might not agree with the above.
#3
Updated by tdev about 1 year ago
- Status changed from New to Researching
- Target version set to 0.38
- % Done changed from 0 to 20
bug in 0.38 still there? link to test truck, RoR.cfg used?
#4
Updated by Lifter about 1 year ago
Confirmed, most of the gabester trucks steeringwheels ( managed material ) flicker here, if i reset them to selfmade material flicker is gone
#5
Updated by gabester about 1 year ago
Lifter wrote:
Confirmed, most of the gabester trucks steeringwheels ( managed material ) flicker here, if i reset them to selfmade material flicker is gone
I do not get this bug so it's something driver or GPU specific since only some users get it.