Bug #394

Managedmaterials reflections on props (at least steering wheels) are flickery

Added by gabester almost 2 years ago. Updated 8 months ago.

Status:Researching Start date:08/10/2010
Priority:Low Due date:
Assignee:tdev % Done:

20%

Category:RoR - Graphics
Target version:0.39
Operating System:All Operating System Bits:

Description

On props, or at least steering wheel meshes, managedmaterial reflections (using mesh_standard) are flickery and weird, constantly changing shade and whatnot on random polygons. You can see this in effect with the Burnside steering wheel.

History

#1 Updated by tdev almost 2 years ago

  • Target version deleted (0.37-r1)

#2 Updated by Mr.Plankton almost 2 years ago

I'm unable to reproduce this. It is a little bit shiny, but it looks good. It doesn't flicker to much and I think OGRE is to blame. Perhaps strolling around on their forum gets you on the right track.
Not closing this ticket since others might not agree with the above.

#3 Updated by tdev about 1 year ago

  • Status changed from New to Researching
  • Target version set to 0.38
  • % Done changed from 0 to 20

bug in 0.38 still there? link to test truck, RoR.cfg used?

#4 Updated by Lifter about 1 year ago

Confirmed, most of the gabester trucks steeringwheels ( managed material ) flicker here, if i reset them to selfmade material flicker is gone

http://www.youtube.com/watch?v=EcbKabJiDEk

#5 Updated by gabester about 1 year ago

Lifter wrote:

Confirmed, most of the gabester trucks steeringwheels ( managed material ) flicker here, if i reset them to selfmade material flicker is gone

http://www.youtube.com/watch?v=EcbKabJiDEk

I do not get this bug so it's something driver or GPU specific since only some users get it.

#6 Updated by tdev 12 months ago

  • Target version changed from 0.38 to 0.39

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