Feature #360

Flexbody blendmap stored in replay mode

Added by tdev over 1 year ago. Updated 4 months ago.

Status:New Start date:07/23/2010
Priority:Normal Due date:
Assignee:tdev % Done:

90%

Category:RoR - Graphics
Target version:0.39
Votes: 5

Description

this feature should fix the problem that the flexbody does not remember its texture state. Looks quite bad.

It resolved this by copying the blendmap of the flexbody to a temporary buffer on record and back on replay.

It seems to have some minor bugs where there recorded state does not match what is replayed. Could someone please review this? Thanks!

flexbody_replay.patch (5.3 kB) tdev, 07/23/2010 09:50 am

History

Updated by Aperion over 1 year ago

I've got some time this weekend, I'll try to give it a test.

I really need to make a list of things I'd like to work on this weekend...

Updated by Metalmuncher over 1 year ago

I've just tested this patch, works fine here. There seems to be a very slight delay from the Collision-> Texture changing, but its hardly noticeable IMO.

Updated by tdev over 1 year ago

  • Target version deleted (0.37)

Updated by K.cmods over 1 year ago

I have one that involves replay mode when you have two cars that collide only one car is in the replay they should both be in the replay.

Updated by tdev over 1 year ago

  • Target version set to 0.37-r1

Updated by tdev about 1 year ago

  • Target version deleted (0.37-r1)

Updated by tdev about 1 year ago

status?

Updated by tdev 12 months ago

  • Assignee changed from Aperion to tdev
  • Target version set to 0.38

Updated by tdev 9 months ago

  • Target version changed from 0.38 to 0.39

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