Feature Request #355

Procedural Roads

Added by Beolex almost 2 years ago. Updated 12 months ago.

Status:New Start date:07/21/2010
Priority:Normal Due date:
Assignee:tdev % Done:

0%

Category:RoR - General
Target version:0.39

Description

If you were to use the Rigs of Rods Toolkit (for terrain-editing) and add the default Rigs of Rods Roads, they would automatically "sync" and go forward. If you rotate them, they still proceed from the previous road. You can repeat this process and easily cover a whole terrain with roads in different patterns and designs.

However, when you make your own roads in a 3D Modeling program, then add them to the terrain, they lack this feature. Yes, you can make them go in a straight line, but if you rotate them a bit, they WILL repeat but they wont go in the rotated direction. Instead, you would have to reconfigure it so it goes in the given direction.

If we could apply this "procedural road script" to our own meshes it would make much easier road placement for our own roads. Sometimes we want four lane roads or highways instead of default Rigs of Rods Roads.

procedural-road-diagram.pdn - It would take a long time to reconfigur the rotation values for every time we twist a road (480.6 kB) Beolex, 07/21/2010 08:06 am

procedural-road-diagram.png - (Uploaded .PDN instead of .PNG) (419.2 kB) Beolex, 07/21/2010 08:08 am

History

#2 Updated by tdev almost 2 years ago

  • Target version deleted (0.37)

#3 Updated by tdev 12 months ago

  • Target version set to 0.39

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