Feature Request #355
Procedural Roads
| Status: | New | Start date: | 07/21/2010 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | ||
| Assignee: | % Done: | 0% |
||
| Category: | RoR - General | |||
| Target version: | 0.39 |
Description
If you were to use the Rigs of Rods Toolkit (for terrain-editing) and add the default Rigs of Rods Roads, they would automatically "sync" and go forward. If you rotate them, they still proceed from the previous road. You can repeat this process and easily cover a whole terrain with roads in different patterns and designs.
However, when you make your own roads in a 3D Modeling program, then add them to the terrain, they lack this feature. Yes, you can make them go in a straight line, but if you rotate them a bit, they WILL repeat but they wont go in the rotated direction. Instead, you would have to reconfigure it so it goes in the given direction.
If we could apply this "procedural road script" to our own meshes it would make much easier road placement for our own roads. Sometimes we want four lane roads or highways instead of default Rigs of Rods Roads.
History
#1
Updated by Beolex almost 2 years ago
- File procedural-road-diagram.png added
#2
Updated by tdev almost 2 years ago
- Target version deleted (
0.37)