Feature Request #329
Building Nightlights
| Status: | New | Start date: | 06/29/2010 | |
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| Priority: | Low | Due date: | ||
| Assignee: | % Done: | 0% |
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| Category: | RoR - Graphics | |||
| Target version: | 0.39 |
Description
If there were a way to link a material to the Caelum time of day, then one could create night modes for buildings. (i.e. lighted windows, outside lighting effects, etc.)
Preferably this would be slightly random so that not all buildings' lights come on at the same time...
History
#1
Updated by donoteat almost 2 years ago
By which I mean that the mesh's material would become a seperate material, rather than the animated textures business that is in materialflarebindings. That way one could change the emissive value of the material, making it easier to create realistic effects.
(actually if materialflarebindings switched from one material to a second material that would be a much more flexible and agreeable behavior then the current setup...)
#2
Updated by 1crash007 almost 2 years ago
donoteat wrote:
By which I mean that the mesh's material would become a seperate material, rather than the animated textures business that is in materialflarebindings. That way one could change the emissive value of the material, making it easier to create realistic effects.
(actually if materialflarebindings switched from one material to a second material that would be a much more flexible and agreeable behavior then the current setup...)
So maybe using angelscript to tell when to turn the emissive on would allow the buildings to light up and maybe a random delay for other windows so they all dont turn on at once.