Bug #1
ogre 1.6 material and particle bugs
| Status: | Closed | Start date: | 12/14/2009 | |
|---|---|---|---|---|
| Priority: | Normal | Due date: | 12/24/2009 | |
| Assignee: | - | % Done: | 0% |
|
| Category: | RoR - Graphics | |||
| Target version: | 0.36.3 | |||
| Operating System: | All | Operating System Bits: |
Description
1. with the last installer version ( ogre 1.6 ) some materials are not shiny anymore ( looks like the material settings have changed..this material shows up absolute none reflective and dull:
material blabla
{
receive_shadows on
technique
{
pass
{
ambient 0.65 0.65 0.65 1.0
diffuse 0.45 0.45 0.45 1.0
emissive 0.0 0.0 0.0 1.0
specular 0.25, 0.25, 0.25, 1, 10
texture_unit
{
texture blabla.png
colour_op modulate
}
}
}
}
2. Custom particles make ror crash with an ofre exception, see attached file
The material works in 1.4 without any problems.
History
#1
Updated by tdev over 2 years ago
look at the particles shipped with the game, they were changed for 1.6. IIRC there needs to be a keyword before the name now.
#2
Updated by tdev over 2 years ago
tdev . wrote:
look at the particles shipped with the game, they were changed for 1.6. IIRC there needs to be a keyword before the name now.
particle_system
this one ?
if so, i would recommend changing the code to avoid breaking many old trucks with custom particles
#3
Updated by tdev over 2 years ago
- Status changed from New to Closed
- Operating System set to All
- 2 set to SVN
particles fixed, ogre is working with shiny materials, probably a material error