Bug #1

ogre 1.6 material and particle bugs

Added by tdev over 2 years ago. Updated over 2 years ago.

Status:Closed Start date:12/14/2009
Priority:Normal Due date:12/24/2009
Assignee:- % Done:

0%

Category:RoR - Graphics
Target version:0.36.3
Operating System:All Operating System Bits:

Description

1. with the last installer version ( ogre 1.6 ) some materials are not shiny anymore ( looks like the material settings have changed..this material shows up absolute none reflective and dull:

material blabla
{
    receive_shadows on
    technique
    {
        pass
        {
            ambient 0.65 0.65 0.65 1.0
            diffuse 0.45 0.45 0.45 1.0
            emissive 0.0 0.0 0.0 1.0
            specular 0.25, 0.25, 0.25, 1, 10
            texture_unit
            {
                texture blabla.png
                colour_op modulate
            }
        }
    }
}

2. Custom particles make ror crash with an ofre exception, see attached file
The material works in 1.4 without any problems.

material-ogre16-bug.JPG (33.5 kB) tdev, 12/14/2009 10:31 am

History

#1 Updated by tdev over 2 years ago

look at the particles shipped with the game, they were changed for 1.6. IIRC there needs to be a keyword before the name now.

#2 Updated by tdev over 2 years ago

tdev . wrote:

look at the particles shipped with the game, they were changed for 1.6. IIRC there needs to be a keyword before the name now.

particle_system

this one ?

if so, i would recommend changing the code to avoid breaking many old trucks with custom particles

#3 Updated by tdev over 2 years ago

  • Status changed from New to Closed
  • Operating System set to All
  • 2 set to SVN

particles fixed, ogre is working with shiny materials, probably a material error

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